Showing posts with label iphone games. Show all posts
Showing posts with label iphone games. Show all posts
Tuesday, June 28, 2011
Cars 2
It's weird to see the characters in this setting. Are we too old, to want to see our characters endeared to a certain style, of environment? Kids eat this up. They have no qualms seeing Mater, Lightning, etc. as superheroes. Their minds are very flexible. Ours are not.
Cars 2
The Cars 2 game is doing it right ... ads in-game *look* like the game, just like I predicted they should during playing Malestrom.
Tuesday, June 21, 2011
I really like this game. Reminds me of the paper games I used to play and design as a kid. Something about the paper, takes you out of the immersive element of the iPhone and makes it feel more like a real game. The human finger during the tutorial is a bit creepy, though.
Hangman
Looks beautiful. Fun, simple, plays well.
Friday, June 17, 2011
City Friends
Why is the library so massive? That drives me nuts.
I found it interesting that I naturally partitioned suburbia and urban/inner-city/metropolitan-downtown from each other on opposite sides of the street, and that I am totally neglecting suburbia and giving urban/downtown all of my attention.
I found it interesting that I naturally partitioned suburbia and urban/inner-city/metropolitan-downtown from each other on opposite sides of the street, and that I am totally neglecting suburbia and giving urban/downtown all of my attention.
Friday, June 10, 2011
While playing Metalstorm
Ads in games should have the same look, the same stylesheet as the look and feel of the game. For an ad to look like an ad is disjarring. An ad should look like the game.
Friday, May 20, 2011
Rat on a Skateboard
I hate the font they use for the menu selections: arg, it's just a cold, cold horrible kind of emotionless look.
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